Modder ports complete DLSS 5 feature set to AMD Radeon GPUs across three generations
A solo developer has expanded his DLSS-NR project to bring the full suite of Nvidia's upscaling, frame generation and neural rendering capabilities to AMD's RDNA2, RDNA3 and RDNA4 graphics cards.

Daniel Blanco's DLSS-NR on AMD initiative, which debuted on September 3, 2026 with Neural Rendering support for Radeon hardware, has evolved significantly with the arrival of version 0.8.0. The latest iteration now encompasses the complete DLSS feature ecosystem: Super Resolution, Frame Generation, Ray Regeneration, and an updated Neural Rendering model, alongside additional performance enhancements.
AMD maintains its own alternatives to most DLSS capabilities, including FSR upscaling, frame generation, ray regeneration, and anti-lag functionality. However, these features lack the widespread game support that Nvidia's DLSS enjoys. More significantly, AMD currently offers no equivalent to Neural Rendering, making community-developed solutions like DLSS-NR on AMD essential for closing this technological gap.
Blanco's initial project focused narrowly on Neural Rendering, but the 0.8.0 update expands the scope dramatically. The new release incorporates DLSS Ray Reconstruction, Super Resolution 4.5, Frame Generation, and the latest 310.9.16 Neural Rendering build—the same improved version recently covered in discussions of modders applying it to unsupported titles. Notably, the update also integrates FSR 4.1.1 upscaling, which standardizes the upscaling pipeline rather than requiring compatibility with disparate FSR implementations across different games.
The modification supports three Radeon GPU families: the RX 9000, 7000, and 6000 series (corresponding to RDNA4, RDNA3, and RDNA2 architectures), functioning within any DirectX 12 title that implements FSR, DLSS, or XeSS. Installation occurs through the NeuralHub mod loader, which provides a graphical interface for detecting compatible games and installing the modification. Once activated, users enable their preferred upscaler within the game itself, and the mod intercepts that pipeline to apply configured DLSS settings. An in-game overlay allows real-time adjustment of DLSS parameters without exiting gameplay.
According to Blanco, output quality closely mirrors native Nvidia DLSS performance on comparable hardware, with the caveat that "some effects that may not be working 100%." His own benchmarks demonstrated playable framerates of 90-100 FPS at 1080p resolution on an RX 9070 XT, with the developer committing to continuous refinements targeting performance parity with a 5070Ti.
Real-world performance data from users presents a mixed picture. Some Reddit reports indicate no framerate penalty compared to native FSR, while others document losses ranging from single-digit frame drops to reductions as severe as 25 percent across various titles. The developer acknowledges the complexity introduced by diverse PC configurations but characterizes the results as encouraging as he narrows the feature gap between AMD and Nvidia ecosystems. One limitation remains: the modification proves incompatible with anti-cheat systems.